﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace luck_roll.Config
{
    /// <summary>
    /// 应用配置类
    /// </summary>
    public class AppConfig
    {
        /// <summary>
        /// 标题
        /// </summary>
        public string Title { get; set; }=String.Empty;

        /// <summary>
        /// 主屏标题
        /// </summary>
        public string HyTitle { get; set; } = "自治区区直机关后勤事务保障中心年会";

        /// <summary>
        /// 主屏标题 颜色
        /// </summary>
        public int HyTitleColor { get; set; } = -65536;

        /// <summary>
        /// 主屏副标题
        /// </summary>
        public string SubTitle { get; set; } = "游戏人员随机抽取";

        /// <summary>
        /// 主屏副标题颜色
        /// </summary>
        public int SubTitleColor { get; set; } = -65536;



        /// <summary>
        /// 背景图
        /// </summary>
        public string BackgroundImage { get; set; } = "background_image_2.jpg";

        //backgroundMusic
        /// <summary>
        /// 背景音乐
        /// </summary>
        public string BackgroundMusic { get; set; } = "115569.mp3";

        /// <summary>
        /// 单次抽取数量
        /// </summary>
        public int RollPersonCount { get; set; } = 1;

        /// <summary>
        /// 抽取间隔
        /// </summary>
        public int RollIntermission { get; set; } = 1;

        /// <summary>
        /// 背景音乐开启状态
        /// </summary>
        public bool BackgroundMusicEnable { get; set; }=false;

        /// <summary>
        /// 中奖人信息播放
        /// </summary>
        public bool LuckNamePlayerEnable { get; set; } = false;


    }
}
